One thing it’s good to by no means accuse A Plague Tale: Requiem of is a loss of eye sweet. As grim, gory, and engulfed in rats as this medieval stealth journey is, mon dieu is it a looker on PC. For the ones amongst us with some of the brawnier graphics cards in the marketplace, it’s simply develop into even prettier too, by the use of the quite not on time implementation of ray tracing.
Handiest ray traced shadows, to be exact, despite the fact that a handy guide a rough check by means of Wccftech suggests they do quantity to a visual (if delicate) development. And at a rather minor efficiency price too, despite the fact that since A Plague Story: Requiem simplest helps Nvidia DLSS, and no longer it opponents like AMD FSR, simplest GeForce RTX GPUs will have the ability to claw again some frames-per-second with upscaling sorcery. That comes with DLSS 3 make stronger, by means of the by means of, which stays unique to the RTX 4090 and RTX 4080 for now. Oof, I in reality want to end that assessment someday.
Talking of delays, Requiem launched in October 2022, so it’s taken a couple of months for builders Asobo Studio to get the ones traced rays in a shippable state. Hints against the characteristic have been provide within the sport’s .ini record again at release, thoughts, so the coming of RT shadows would possibly no longer come as a wonder should you’ve been preserving a detailed eye on lawsuits. What is ordinary is the loss of fanfare: in most cases when a sport will get flashy PC extras like ray tracing or DLSS, it’s everywhere Nvidia’s weblog, or on the very least introduced in a tweet. I will’t even in finding patch notes for the replace in query, Replace 1.004.
Ah smartly. Ray traced shadows, they’re there if you wish to have ‘em. Additionally, this post-launch polish of Requiem’s visuals has jogged my memory – what the heck came about to that Elden Ring ray tracing replace supposedly within the works? But even so that one modder managing to permit a completely busted version of it?