The making of The Gunk: how the SteamWorld devs went from mist balls to saving the planet

Discovering your area of interest can incessantly be the important thing to good fortune for smaller builders, however Swedish group Symbol & Shape refuse to be pigeonholed. During the last ten years they have tackled each style, from tower defence to turn-based ways, RPGs and motion platformers. With their newest recreation, The Gunk, they have in the end entered the area of 3-D journey video games. Launched on Xbox Sport Move on the tail finish of closing 12 months, The Gunk was once a large step up for the makers of SteamWorld Dig. No longer best was once it their first recreation in 3-D, and their first time the usage of a brand new engine, but it surely was once additionally their first identify that had not anything to do with the collection they would constructed their identify on. Because it makes its technique to Steam nowadays, I sat down with director Ulf Hartelius to speak extra in regards to the advent of the sport’s titular goop, and the way the timing of its environmental issues about cleansing up its gunked up planet was once a lot more than only a Demise Stranding-style glad twist of fate.

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